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EditUpon claiming/popping any NM within Abyssea, 3 types of weaknesses (Red/Blue/Yellow - see below) will be set. They will shift to a new random weakness with each battle, including if the NM goes unclaimed and de-aggros.
When a monster's weakness is struck, a pair of exclamation marks(
) appears over its name. The effects of triggering a weakness can vary widely and are explained below. According to NPC dialog, exploiting the weakness once will grant larger treasure rewards, potentially even ones normally unavailable, but hitting the same weakness repeatedly can decrease the terror/silence/amnesia effect and remove the treasure bonus. However, exploiting each of the three types of weakness once incurs no penalties to drop rates and is theorized to boost all potential rewards.
Yellow and possibly Red weaknesses are related to the element of the previous/current/next day the NM is claimed/popped. More information is needed on the patterns Red weaknesses follow
. Regarding Blue weakness follows the current time of the day that the NM is claimed and the type of damage dealt by Physical WS (Piercing/Slashing/Blunt).
Weaknesses cannot be triggered if the weapon skill misses or if the spell is resisted ("resists the effect of the spell" or "fails to take effect"), but may still process if the weapon skill or spell hits for 0 damage, or even if it heals the enemy. Additionally weaknesses cannot be triggered while the enemy is preparing or using a TP move or casting a spell. Finally, weaknesses cannot be triggered while the enemy is already staggering (e.g., cannot trigger blue weakness while the enemy is under Red Stagger), or while the enemy is stunned. For this reason, it is generally recommended to Stun only TP moves and spells (during which enemies cannot be staggered anyway).
Certain enemies, such as those of the Iron Giant family, possess standard attacks that are considered TP moves, even if there is no indication of it in the chat log. Likewise, weaknesses cannot be triggered while these enemies are attacking. Finally, certain NMs face further restrictions as to when their weaknesses may be targeted; for example, enemies such as Chloris and Usurper cannot be staggered during the effect of their 2 Hour abilities.
Yellow weaknesses can be triggered even if the enemy absorbs the damage from the spell.
Do note that if the player who triggered the stagger (of any kind) is out of the party or zone by the time the monster is defeated, the stagger will not take effect. In addition, for red (atma/abyssite) staggers, the person who pulled/spawned the monster must also be in the party or alliance fighting the monster at the time of its death, or else the key item will not be distributed to the party/alliance.
Edit"Your attack staggers the fiend!
The fiend is frozen in its tracks."
| Red | ||
|---|---|---|
| Weapon Type | Weapon Skills | |
| Club | Seraph Strike | |
| Dagger | Cyclone | |
| Great Katana | Tachi: Jinpu | |
| Great Sword | Freezebite | |
| Katana | Blade: Ei | |
| Polearm | Raiden Thrust | |
| Scythe | Shadow of Death | |
| Staff | Sunburst | |
| Sword | Red Lotus Blade | |
| Red | ||
| Element | Weapon Skills | |
| Light | Tachi: Koki | |
| Darkness | Energy Drain | |
| Fire | Red Lotus Blade | |
| Earth | Earth Crusher | |
| Water | None | |
| Wind | Cyclone | |
| Ice | Freezebite | |
| Thunder | Raiden Thrust | |
Edit"Your attack staggers the fiend!
The fiend is unable to cast magic."
Example: if you claim or pop an NM during Waterday, look at columns Earth, Water, and Wind (Before/Current/Next days) to determine which spells to try.
| Yellow | ||||||||
|---|---|---|---|---|---|---|---|---|
| Spell Types | Spells by element | |||||||
| Fire | Earth | Water | Wind | Ice | Lightning | Light | Dark | |
| Tier 3 | Fire III | Stone III | Water III | Aero III | Blizzard III | Thunder III | - | - |
| Tier 4 | Fire IV | Stone IV | Water IV | Aero IV | Blizzard IV | Thunder IV | - | - |
| Tier 3 -ga | Firaga III | Stonega III | Waterga III | Aeroga III | Blizzaga III | Thundaga III | - | - |
| Tier 1 Ancient Magics | Flare | Quake | Flood | Tornado | Freeze | Burst | - | - |
| Divine Magic | - | - | - | - | - | - | Banish II, Banish III, Banishga II, Holy, Flash | - |
| Dark Magic | - | - | - | - | - | - | - | Aspir, Drain, Bio II |
| Enfeebling Magics | - | - | - | - | - | - | - | Dispel |
| Blue Magic | Heat Breath | Magnetite Cloud | Maelstrom | Mysterious Light | Ice Break | Mind Blast | Radiant Breath | Eyes On Me |
| Ninjutsu | Katon: Ni | Doton: Ni | Suiton: Ni | Huton: Ni | Hyoton: Ni | Raiton: Ni | - | Kurayami: Ni |
| Songs | Ice Threnody | Lightning Threnody | Fire Threnody | Earth Threnody | Wind Threnody | Water Threnody | Dark Threnody | Light Threnody |
Edit"Your attack staggers the fiend!
The fiend is unable to use special attacks."
| 6:00-14:00 - Piercing | |||||
|---|---|---|---|---|---|
| Weapon Type | Weapon Skills | ||||
| Archery | Sidewinder | Blast Arrow | Arching Arrow | Empyreal Arrow | - |
| Marksmanship | Slug Shot | Blast Shot | Heavy Shot | Detonator | - |
| Dagger | Shadowstitch | Dancing Edge | Shark Bite | Evisceration | - |
| Polearm | Skewer | Wheeling Thrust | Impulse Drive | - | - |
| 14:00-22:00 - Slashing | |||||
| Weapon Type | Weapon Skills | ||||
| Sword | Vorpal Blade | Swift Blade | Savage Blade | - | - |
| Katana | Blade: Ten | Blade: Ku | - | - | - |
| Axe | Mistral Axe | Decimation | - | - | - |
| Scythes | Cross Reaper | Spiral Hell | - | - | - |
| Great Axe | Full Break | Steel Cyclone | - | - | - |
| Great Katana | Tachi: Gekko | Tachi: Kasha | - | - | - |
| Great Sword | Spinning Slash | Ground Strike | - | - | - |
| 22:00-6:00 - Blunt | |||||
| Weapon Type | Weapon Skills | ||||
| Club | Skullbreaker | True Strike | Judgment | Hexa Strike | Black Halo |
| Hand-to-Hand | Raging Fists | Spinning Attack | Howling Fist | Dragon Kick | Asuran Fists |
| Staff | Heavy Swing | Shell Crusher | Full Swing | Spirit Taker | Retribution |
Abyssea NM Weaknesses
See the discussion page for more information about specific mobs and potential triggers.
EditEnemy job: RNG THF MNK BST NIN - JOB ABILITY / Any enemy-targetable ability or physical Blood Pact: Rage, except pet commands and possibly Ventriloquy. Pet TP moves (via "Ready" command) will work.
Enemy job: PLD WAR SAM DRG DRK - Any WEAPON SKILL and some Puppetmaster Maneuvers, possibly based on current Automaton frame's deciding maneuvers for Weapon Skills
Enemy job: WHM BLM SMN BRD RDM - MAGIC / Any magical Blood Pact: Rage or enemy-targeted spell with the possible exception of cures and Odin.
You are able to proc during an enemy's 2 hour ability, it seems you can also proc during spell casting
The number of Time Extensions obtained affect your proc rate: